The archways where a challenge that I have not encountered before but with a little bit of guidance from James Field regarding the booleon function in 3ds max I’m happy with the end result. I also struggled with the texture of this building as when viewing the source material (see below), it was very hard to determine what the building actually looked like, so I have made my decisions based upon similar buildings in the vicinity of the prudential building’s original location, this could be changed if any evidence comes to light to point me in a different direction. Please see the finished building below.
Saturday, 2 April 2011
Prudential Building
I have just finished the Prudential Tower building and this has been the hardest building so far. The Prudential building is the most different looking of the 5 buildings that I have chosen to recreate, it has a very different architectural style and this has had its own challenge. The prudential building features an 8 sided tower which has caused me great difficulties from a modelling point of view. I have been using a method of creating lots of polygons and pushing and pulling them to create reassesses for doors and windows using the extrude tool, but for some reason I was not able to divide the tower into the sections I needed in the same way as you can on a square object. This puzzled me for days until I came across the tessellate function which then allowed me to split smaller areas into more polygons, giving me the flexibility that I needed.
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